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Monsaic Lines
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Monsaic Lines

View screenshots for just this area here.

"Holy caves of the Native Mudokons."

The number in word form (One, two) indicates the procession of screens from the beginning of the level. The number in parentheses (1,2) indicates the procession of screens from the beginning of the game.

I usually don’t mark secret area screens with a number, but if there is a lot of them and there is danger of getting confused, I will label them with letters.

 

Monsaic Lines

Screen One (58)

Walk left.

            Screen Two (59)

Walk left, jump, walk left, jump. Watch out for the rocks.

            Screen Three (60)

You can do it the traditional way or the shortcut way.

  1. Traditional — listen to the song and repeat it exactly (in other words, press the keys 6, 6, 7. I will give the code every time. The Mudokon will let you pass.
  2. Shortcut — get as close to the Mudokon as you can (this may take a little practice). Something I noticed about these Native Mudokons — they can’t whistle and use their weapons at the same time. So carefully time yourself to the very moment when he whistles and his head leans forward. You should be able to roll past him without getting shot. Roll off the ramp.

 

Screen Four (61)

Chant to possess the Slig. With the Slig, walk into

             -Screen Five (62)

Shoot the other Slig, then explode yours.

             

Screen Four (61)

Enter door. Run-roll right, then enter second door. You will come out on the other side. Get down and walk left.

            Screen Five (62)

Walk left, hoist, walk left.

            Screen Six (63)

Ride the platform up. 

            Screen Seven (64)

Walk left.

            Screen Eight (65)

Once again, there are two ways to do this. The traditional way is just to repeat the code (66887).

The untraditional way is to walk back into the next screen, come running back, make a running jump and land as a cliffhanger on the ledge smack in front of the Mudokon. Then get up and, again, time yourself to the precise moment when the Mudokon makes his whistle. It saves time if you do it properly, but if you don’t practice it can be a real pain in the neck.

Anyway, walk left, jump, walk left, hoist, walk left.

            Screen Nine (66)

Pull lever. Walk off ledge and jump into well (press up).

            Screen Ten (67)

Code – 6688687

            Screen Eleven (68)

Enter door.

            Screen Twelve (69)

Walk right.

            Screen Thirteen (70)

Jump into well.

            Screen Fourteen (71)

Walk left, be prepared to stop.

            Screen Fifteen (72)

Chant to open bird portal. Jump inside. Once you are on the other side, ride the platform down.

            Screen Sixteen (73)

When you are at the bottom, crouch and roll left.

            Screen Seventeen (74)

Roll off the ledge, go left.

            Screen Eighteen (75)

Run-jump onto the ledge, quickly hoist and roll forward.

            Screen Nineteen (76)

Run-jump onto the ledge. Standing at the Story Stone, press up. After you have learned the bell song, run-jump off the ledge and into the previous screen.

            Screen Eighteen (75)

Run-jump onto the ledge, get up.

            Screen Seventeen (74)

Ride platform up.

            Screen Sixteen (73)

Keep going up.

            Screen Twenty (77)

Run left.

            Screen Twenty-One (78)

Chant. When the door is open, enter it.

            Screen Twenty-Two (79)

Run right.

            Screen Twenty-Three (80)

Code – 668868687. Pull lever. Run right.

            Screen Twenty-Four (81)

Run-jump off the ledge. This is not suicide, this is method.

            Screen Twenty-Five (82)

Walk left, jump, enter the door.

            Screen Twenty-Six (83)

Run right.

            Screen Twenty-Seven (84)

Run right.

            Screen Twenty-Eight (85)

Run right.

            Screen Twenty-Nine (86)

Pull lever, run left.

            Screen Twenty-Eight (85)

This is the end of the Monsaic Lines. You may choose any well you wish, but I will walk through Paramonia first, and then Scrabania (thus, technically, when you start Scrabania, the walkthrough assumes that you've already done Paramonia and further assumes that by the end of the Scrabanian Temple, you'll be ready to go on to RuptureFarms. If you want to go ahead and do Scrabania first, then by all means...

Jump into the well of your choice.

 

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