
"Proving grounds, and nesting place of the Paramites."
Screen One (124)
Walk to the right.
Screen Two (125)
Walk to the right.
Screen Three (126)
Make a brief appearance, wait
until the Slig yells, “Freeze!”, then run back to
the previous screen.
Screen Two (125)
Run to the left until you
reach the well. Jump into the well on the run (you should have practiced this
before). When you reappear on the walkway in the background, start chanting.
When the Slig is possessed, go with it to the next screen.
-Screen Three (126)
Shoot the Slog and get rid of
your Slig.
Screen Two (125)
Jump back into the well. Walk
right.
Screen Three (126)
Board the platform and go
down.
Screen Four (127)
Go down.
Screen Five (128)
After docking the platform, go
right.
Walk off the top ramp, then
quickly stand at the very edge of the bottom ramp and press down. Look
out for the bats!
Screen Seven (130)
When you dropped down, the Slig
should have said, “What?” and stopped. The greatest convenience is, he
should have stopped right under the rock. All you have to do now is pull the
lever. After the Slig is dead, walk right.
Screen Eight (131)
Walk right and enter door.
Hub (132)
I shall go through the doors
in this order. If this is inconvenient, any order may be chosen, but the one
above is strongly recommended.
Trial One
Do not go left yet.
Instead, hoist up to the ramp. Look for where the debris is falling and hoist
again there.
Screen Two (134)
Grab some meat, then hoist,
then hoist again.
Screen Three (135)
Walk to the right.
Screen Four (136)
Ignore the Paramite. Get up
onto the ramp, then stand at its rightmost edge and throw your meat up.
Immediately after that, get as fast as you can to the next screen. If you
have gotten there quickly enough, you will see the Paramite pressing the tile on
the floor. After that, all you do is run left and onto the ramp in the previous
screen. If you haven’t gotten there quickly enough, however,
you are going to have to press the tile yourself. That is a dangerous
task, especially with two rabid Paramites at your feet. Once the tile has been
pressed, run into the previous screen to avoid the Paramites and the rolling
barrel.
Screen Four (136)
Grab some meat. Now you have
to decide whether or not you wish to do the secret area. If you do, follow the
directions below:
Walk right.
Screen Five (137)*
Crouch and roll right. Keep
rolling until you reach the bird portal in the next screen. Chant and jump
inside.
Screen A: Immediately, as you
appear, roll to the right.
Screen B: As soon as you come
out of the tube, run-jump onto the platform under the meat sack. Say “Hello”
to one of the Mudokons, and then say “Follow Me”. You should have meat
already; if, for some reason, you do not, just hit the meat sack and it will
fall straight to the Paramites. If you have the meat, simply throw it down.
You must do all this quickly,
or if you don’t, the Mudokon will lose interest and you will have to give the
meat to the Paramites again.
Quickly, immediately after you
throw the meat, run off the platform, roll through the tube, and into Screen A.
Screen A: As you appear from
the tube, at once get up and start chanting. Rescue Mudokon 41. Immediately as
you finish chanting, crouch and roll into the tube. If you accidentally hit
yourself on the tube because you forgot to crouch first, your song is sung,
because the Paramites eat very quickly. This part takes a lot of practice,
luckily, you reappear not at the beginning of the level, but near the bird
portal.
If you have successfully
completed the above steps, here
comes the hardest part. The second Mudokon is the most difficult, because you
have the least time at your command. Repeat the steps again with Mudokon 42.
Mudokon 43 is a little
different. The first steps are the same — Say “Hello, Follow me” and throw
the meat to the Paramites. But when he follows you into Screen A, don’t stop
near the tube, but roll all the way to one step away from your portal.
Now stand up and chant. Rocks will start falling right by where you are
standing. If you linger, the rocks will squash you flat. Press Space.
Roll under the overhang.
Screen Five (137)
Walk left.
Screen
Walk left. Get some meat.
Screen Three (135)
Stand at the edge of the ramp
and press down.
Screen Two (134)
Go down.
Screen One (133)
Walk to the left.
Screen Six (138)
Get up onto the platform and
get the bell song. After you have it, come down and walk left.
Screen Seven (139)
Make a brief appearance on the
screen. When the Paramite starts hissing, quickly run into the previous screen.
Screen Six (138)
Throw your meat forward.
Wait until the Paramite is gone, then walk into
Screen Seven (139)
Go down.
Screen Eight (140)
Keep going down.
Screen Nine (141)
Grab some meat, then run-jump
onto the leftmost platform. Walk left.
Screen Ten (142)
Run-jump off the ledge, then
quickly get back on. Another Paramite will have come down. Now stand on the
leftmost edge of the ledge, as far as you can go without falling, and throw the
meat up. The beehive should fall on both the Paramites. After they’re
dead and the bees are gone, get down and pull the lever. After you have lighted
the flintlock, get the bell song. When you have done all those things, plus
picked up the meat if the Paramites haven’t finished it, get back onto the
ledge and walk right.
Screen Nine (141)
Go up.
Screen Eight (140)
Keep going up.
Screen Seven (139)
Go right.
Screen Six (138)
Run right.
Screen One (133)
Quickly, before the Paramite
can do anything, get up onto the ledge. Go up.
Screen Two (134)
Grab some meat, then get up.
Screen Three (135)
Carefully jump over the hole,
then go left.
Screen Eleven (143)
Stand one step to the left of
the lever, then throw the meat up. Quickly turn and pull the lever. If
the meat is still uneaten, pick it up. Go into the next screen.
Screen Twelve (144)
Step one step into the screen,
then go back.
Screen Eleven (143)
Get back to the spot one step
away from the lever, and throw your meat up again. Once again, crush the
Paramite, and pick up the meat. Go left.
Screen Twelve (144)
Chant to open the chime lock.
Go into the door.
Trial Two
Get as far as you can without
crouching on the first level, then throw your meat right. While the
Paramite is eating it, roll under the overhang.
Screen Two (146)
Pull the lever and roll back.
Screen One (145)
Hoist up onto the top ramp. Go
left.
Screen Two (146)
Ignore the Paramite. Board the
platform. Go up.
Screen Three (147)
Go up.
Screen Four (148)
Stop the platform at the dock.
Say “Hello” to the Mudokon. The password is 686867. Once you have the spirit
rings, go up.
Screen Five (149)
Go as far as the platform
allows. Then, hoist where the debris is falling.
Screen Six (150)
Chant. (Hint: crouch to avoid
being thrown to the ground). When the mines are gone, get up onto the platform
and pull the lever. Get some meat and go down.
Screen Five (149)
Board the platform and go
down.
Screen Four (148)
Stop the platform. Once again,
say the code to the Mudokon (686867) and with the spirit rings go down.
Screen Three (147)
Chant. Pull the lever. Board
the platform and go up again.
Screen Four (148)
Stop the platform and jump
into the well.
Screen Seven (151)
As soon as you land, run-jump
onto the ledge.
Trial Three
Go to the left.
Screen Two (153)
Make a brief appearance. When
the Slig yells, “Freeze!” , run to the right.
Screen One (152)
Run-jump onto the ramp. As
soon as you stand up, chant. With the Slig, go to the left.
-Screen Two (153)
Shoot the other
Slig. Get rid
of yours.
Screen One (152)
Go to the left.
Screen Two (153)
Meat transforms into rocks in
this door. If you don’t have a rock, get one from the sack. Go left.
Screen Three (154)
Crouch. Wait until the bat is
on the other edge of the screen, then wait until the ball is either behind or in
front of the drop, and roll forward. Repeat the procedure two more times, then
sneak into the next screen.
Screen Four (155)
Sneak to the order bomb.
Activate it, then quickly roll to the right edge of the screen. The Slog will
run after you, and get blown up in the process. Light the flintlock and get the
bell song. Go to the right.
Screen Three (154)
Crouch. Wait until the bat is
on the other edge of the screen, then wait until the ball is either behind or in
front of the drop, and roll forward. Repeat the procedure two more times. Go to
the right.
Screen Two (153)
Jump over the drop, then go
right.
Screen One (152)
Roll to the right.
Screen Five (156)
Blow up the mine with the
rock. Chant. Enter the door.
Trial Four
Get down from the ledge. Go to
the left.
Screen Two (158)
Make a brief appearance on the
screen. Quickly run to the right, jumping over the tile in the next screen.
Screen One (157)
Jump over the tile. Roll to
the right.
Screen Three (159)
Roll
to the right.
Screen Four (160)
Once you get to the cluster,
stop. Repeat procedure until you manage to kill the Paramite. Once it is dead,
get back to Screen Two, learn the bell song and get back to Screen Four. This
time, roll to the right.
Screen Five (161)
Make a brief appearance on the
screen and quickly roll to the left.
Screen Four (160)
You should be able to kill the
Paramite quite easily. Come back to Screen Five.
Screen Five (161)
Run-jump onto the ledge, then quickly
jump off. Roll to the left.
Screen Four (160)
Roll to the left.
Screen Three (159)
Roll to the left.
Screen One (157)
Roll to the left.
Both Paramites ought to be
dead by now. If for some reason they are not, take the time to establish this
truth.
Come back to Screen Five.
Screen Five (161)
Light the flintlock. Go left.
Screen Four (160)
Roll to the left.
Screen Three (159)
Go left. Be careful of the
rocks. Get up onto the ledge and chant. Enter the door.
Trial Five
Roll to the right, don’t
stop until you are stopped.
Screen Two (163)
If you had followed the
directions above, you should be hanging off the edge of the first drop. Making
sure that the bats are not directly above you, get up and crouch. Roll up to the
edge of the ledge, wait until the ball is either in front or behind your path
through the drop, and roll forward. Repeat procedure. When you get to the edge
of the screen, stop and stand up. Run into the next screen.
Screen Three (164)
On the run, run-jump onto the
ledge (press Space when you reach the bomb). Quickly get up and hoist
where the debris is falling.
Screen Four (165)
Get up to where the bombs are
and crouch next to the rightmost one. You only need to deactivate one bomb. Once
you have deactivated it, step into its place and pull the lever. Now press Space
two times. Walk into the next screen.
Screen Five (166)
Stand directly under the ring.
Wait until the Slog has 2 z’s floating above its head (most effective), then
pull the ring. The Slog will follow very closely behind. Run into
Screen Four (165)
Run off the ledge. You will
end up hanging on the edge. Quickly get up so that the Slog sees you. If it
doesn’t see you, you’re dead, so commit suicide and start all over again. If
the Slog stopped on the edge of the platform, get up, jump over the bombs, and
continue down.
Screen Three (164)
If you practice a lot, you can
throw yourself off the platform without waiting and without being eaten by
the bat. If you haven’t practiced, however, wait until the bat is out of
range, then leap off the platform. Roll into the next screen,.
Screen Two (163)
When you are at the right edge
of the rightmost drop, STAND UP, wait until the bats are on the opposite edge of
the screen, until the ball is either in front of or behind the drop, and press Space.
Quickly sit down. Repeat the procedure with the center and rightmost drop, but
you don’t have to stand up while doing those. Sometimes, when you do it
rolling, you fall off and you have to start all over again.
Roll to the left.
Screen One (162)
Go into the door.
Trial Six
Screen One (167)
Ignore the Paramite. Go to the
left.
Screen Two (168)
Keep going left.
Screen Three (169)
Keep going left. When you
reach the leftmost edge of the screen, slow down. Take one step into the next
screen.
Screen Four (170)
Make sure the Paramites see
you, then quickly run back.
Screen Three (169)
Go up.
Screen Five (171)
Keep going up.
Screen Six (172)
Get up onto the top ledge.
Walk to the left.
Screen Seven (173)
Walk to the left.
Screen Eight (174)
Prepare to run. Step onto the
spot one step to the right of the lever. The barrel will roll to the left. Run
to the left.
Screen Seven (173)
Run to the left.
Screen Six (172)
Run off the edge of the ramp.
You should land a cliffhanger off the edge of the right ramp. The barrel will
kill the Paramite.
Now go to the lower
leftmost ramp and roll to the left.
Screen Seven (173)
Learn the bellsong and grab
some meat. Go to the right.
Screen Six (172)
Now, get up onto the top
ramp. Go to the left.
Screen Seven (173)
Go left.
Screen Eight (174)
Pull the lever and go right.
Screen Seven (173)
Go right.
Screen Six (172)
Get to the rightmost ledge.
Jump into the well. When you show up in the background, jump into the other
well.
Screen Two (168)
Pull the lever to light the
flintlock and jump back into the well.
Screen Six (172)
When you’re in the
background, jump into the other well. When you come into the foreground, get to
the rightmost edge of the leftmost ledge and press down.
Screen Five (171)
Go down.
Screen Three (169)
Stand on the edge of the ramp
and throw your meat as far as you can. When both the Paramites have gone
after it, get off the ramp and run to the left.
Screen Four (170)
Get up onto the ledge. Chant
to unlock the door. Enter the door.
When you come out into the
hub, the upper door should open. That is the door to the Paramonian Nests. Enter
that door.
Here, you have to pretty much
act on instinct. This isn’t really a difficult area; it only appears so
because everything happens with so much speed. Strongly recommended for the
first-timer — jump into the well and check out the premises so that you know
what will happen.
Screen One (175)
Board the platform. Go up.
Screen Two (176)
Immediately after docking,
run-jump onto the leftmost ramp, get up, turn around, jump. Run to the right.
Screen Three (177)
The clasp in the ledge is
quite visible. Make sure to jump over it. Run to the right.
Screen Four (178)
Run-jump onto the ledge. Hoist
yourself up.
Screen Five (179)
There are two things you can
do: One is safer than the other, but is slower. You choose.
1. The safer method: Stay
hanging off the edge of the ramp (do not get up). Keep waiting. Soon, the
Paramites will run off the edge of the ramp and you can get up safely.
2. The quicker method: Very
quickly, before the Paramites even touch the ground, get up and run-jump onto
the ledge.
Whatever you have done, now
you are situated on the leftmost ledge. This can take some practice, but you
need to run-jump onto the rightmost platform. Once you’re there, hoist
yourself up.
Screen Six (180)
Roll under the overhang. Once
again, there are two things you can do: either wait for the Paramites to run off
the ledge or very quickly roll past
them. Roll off the top ledge and run to the left.
Screen Seven (181)
Jump over the drop and
run-jump onto the ledge. Roll to
the left.
Screen Eight (182)
Roll to the left.
Screen Nine (183)
Roll off the edge of the ramp.
Run to the left.
Screen Ten (184)
Run-jump
onto the ledge. Quickly jump into the well.
Screen Eleven (185)
Get some meat and jump into
the other well.
Screen Twelve (186)
This is the only time in the
game when you get two pieces of meat at once (except if you have done the
Killing Bonus). Use this and throw both of them in quick succession. While the
Paramites are eating, get down and enter the door.
Screen Thirteen (187)
Chant. Jump into the bird
portal (make sure not to miss it). Enjoy the FMV.
Screen One (188)
Enter the door.
Screen Two (189)
Run to the left.
Screen Three (190)
Run left, jump, enter the
door.
Screen Four (191)
Run right.
Screen Five (192)
Run right.
Screen Six (193)
Pull the lever, run left.
Screen Five (194)