
This area consists of two parts: the Stockyards, namely, the Scrab Cages, and the Free-Fire Zone.
Screen One
(32)
Walk left. Careful not to fall
down into the pit. The meter should say, “Escapees - 28”. If it does, good work!
Screen Two (33)
The second you appear on the
screen, chant and rescue Mudokon 29. If you don’t, the Scrab will eat him. Now
crouch (Don’t worry about the motion detector, the bomb will not get you while
you’re rolling) and roll left.
Screen Three (34)
Keep rolling until you fall
off. The Scrab cannot eat you in the first half of the screen. See that little
door? Go inside.
Screen Four (35)
Run left.
Screen Five (36)*
Chant. Jump into portal.
*Screen A: Chant to activate
the portal. Say “Hello” and “Follow Me” to whichever Mudokon replies.
Make sure the Mudokon is following you (You wouldn’t want to go all that way
and come back, realizing you’d forgotten the Mudokon!), then step into the
next screen and immediately come back, and do a running jump onto the ramp. When
the Scrab is under the ramp, (Make sure the Mudokon is
following you!) do a running jump off the platform (to get as far away
from the Scrab as possible) and run right.
Screen B: Run right.
Screen C: Run right, jump, run
right.
Screen D: Run right, jump, run
right, jump, run right.
Screen E: Running jump onto
the ramp, then chant. Free Mudokon 30. Walk off the ramp (If you jump,
you’ll hit yourself and fall, and the Scrab will eat you) and immediately
start running.
Screen D: Run left, jump, run
left, jump, run left.
Screen C: Run left, jump, run
left.
Screen B: Run left.
-Repeat
procedure with Mudokon 31. On the way back, jump into the portal.
Screen Five (36)
Run right.
Screen Four (35)
Run right, go into door.
Screen Three (34)
Walk left a little, hoist.
Walk left, right up to the edge of the ledge. Hop and immediately hoist. Now run left.
Screen Four ( 35)
Keep running, jump at end of
platform. Run, with the Scrab going after you. Make a running jump onto the
platform. Run left.
Screen Five (36)
In this screen the bomb will
get you, even if you’re crouching, if you move when the red motion detector
touches you. Carefully walk your way through the screen, and don’t get eaten
by the Scrab.
Screen Six (37)
Run left, jump, run left.
Screen Seven (38)
Walk left, jump, walk left. Sneak
into next screen.
Screen Eight (39)
There is a
shortcut to do this screen, you can find it here. Sneak up to the mine. Jump and
carefully but quickly walk off the ledge, so you hang down on the side. When the
Slig walks into Screen Nine, get up and quickly get into the shadow. When Slig
walks back and his back is turned, sneak out of the shadow and into
Screen Nine (40)
Hide in shadow (prepare
yourself) Just as soon as the Slig’s heel disappears off Screen Nine, roll
forward and crouch in shadow on the first level. When the Slig comes back AND his back is turned, roll into…
Screen Ten (41)
Quickly get up and jump over
mine. Climb down.
Screen Eleven(42)*
*Chant, let the orb strike
you. A bird portal will open. Jump into it.
Screen
A: As soon as you reappear, jump! Wait until the Slig is gone, then get
up quickly and walk to the
very right edge of Screen A.
When the Slig comes back to
Screen A, step immediately into
Screen B: Start running, and
right before you get to the edge of the pit, jump! You should not fall but hang
on the edge.
—
Note: I will refer to the top Slig as Slig 1, and the bottom Slig as Slig
2.
Wait until both Sligs are
gone, then get up, hoist yourself onto the top ramp, run left, and stay at the
very left edge of Screen B.
When Slig 1 returns, step into Screen A. Wait, once again, for
Slig 1.
As Slig 1 comes back from his watch, quickly run into Screen B, tell one
of the Mudokons to follow you to the left edge of Screen B, tell him to wait.
All this you must do before Slig 1 comes back.
—Repeat procedure with other
Mudokon.
This time, when Slig 1 is out,
activate the bomb. When he comes back, step briefly into Screen A, then sneak
back. Watch Slig 1 blow up.
Rescue Mudokons
32
and
33.
When Slig 2 goes into Screen A , come
up to the bottom edge of Screen B, and when Slig 2 comes into Screen B, run into
Screen A and into the portal.
Screen Eleven (42)
Sneak left.
Screen Twelve (43)
Keep sneaking left, although the Sligs are staring you. When you are one step out of the shadow, the Slig will see you and yell, "Freeze!" Run to the right.
Screen Eleven (42)
Wait until the crazed Slig runs into your screen, then run to the left.
Screen Twelve (43)
Ignore
the other Slig - just keep on running. When it already starts shooting, it
should be too late. Once
safe on the ledge, walk into the next screen.
Screen Thirteen (44)
Run left (you are welcome to stop and admire this screen at any time).
Screen Fourteen(45)*
*
Wait until the bats are gone. Hang down from first ledge and fall. Hang down
from second ledge and fall. As soon as you’re there, walk up to edge and jump immediately.
When the Slig’s back is turned,
get up. You must do all this quickly, or the bat will kill you. Now walk up to
the edge of the screen. Wait until Slig comes back, then run into the next
screen. Chant if the birds are
still there. If they aren’t, visit the other screen briefly, then come back.
Jump into portal.
Possess
Slig. Go down one screen (with the Slig). Go down. Tell Mudokons “Look Out”
and shoot Sligs. Blow your Slig up.
With
Abe, go down one screen (forget the Mudokon on your level, you’ll get him
later) and rescue Mudokons
34
and
35. Go left one screen, chant, exit.
Screen Fourteen (45)
Jump
over gap, go left.
Screen Fifteen (46)
Run
left, but be prepared to stop.
Screen Sixteen (47)*
Stand
one step away from the edge of the ledge. Immediately, when the Slig exits the screen,
press space. You should land right in front of the bomb. Activate it, turn, and
run-jump onto the left ledge. Wait until the Slig blows up. Get down from the
ledge, and go right. Watch out for the bats!
Hang down and drop.
Chant and jump into portal.
*
Hoist up, up, up, until you’re at the topmost screen. Walk across the
top. When you reach the end of the ledge, go down, down, down… Until you’re
at the very bottom. Stand right under the mine and walk two steps to the left.
Turn. Press Z + right arrow key (hypothetically, throw it backwards. It won’t go backwards, but it throws
very close and vertically). You should hit the mine.
Repeat with the mine on the
other screen.
Now go to the screen where the
first mine used to be and hoist. Go up until the only thing that separates you
from the worker Mudokon is a wall. Say “Hello” and then say “Follow Me”
two times. The Mudokon will fall.
Lead him to the bottom ramp.
Rescue Mudokon
36.
Repeat
procedure with Mudokon
37.
Exit through portal.
Screen Fourteen (45)
Jump over gap, run left.
Screen Fifteen (46)
Keep running left…
Screen Sixteen (47)
…And keep running left.
Screen Seventeen (48)
Make sure the bats are gone,
then drop down.
Screen Eighteen (49)*
* While you’re on the top,
go right. Stand at the very edge of the screen, then throw your rock up. Not all
of the mines will blow up, but enough. Visit Screen Eighteen briefly, then come
back. Chant. Jump through portal.
As soon as you appear in the
secret area, roll forward and into the next screen. Once again, I will call the
bottom Slig - Slig 1 and the top Slig - Slig 2. When the back of Slig 1 is turned,
roll out of the tube and stand up in the shadow. When his back is turned again,
hop to the next shadow. Keep doing that until you reach the last shadow. Wait
until the backs of both Sligs are turned, hoist up, turn to the right, press Space, press
Enter, and press the right arrow key.
Stand up, chant. Slig 1 will run into a mine. Chant again, possessing Slig 2. Go
to the previous screen, shoot all the Sligs, and blow up the Slig. With Abe, carefully
roll out of the tube, hop, and walk left. Rescue Mudokon
38.
Drop down. Get a rock from the
sack. Crouch. Roll left.
Screen Nineteen (50)
Crouch 2 steps away from the
edge of the screen and throw rock forward. Sneak left.
Screen Twenty (51)
This part can be a little
tricky. You have to sneak very close to the Slig for him not to notice you.
Screen Twenty-One (52) *
* Get a rock from the sack.
Crouch on the bottom level and roll to the left straight at the big rock. You
will fall down. As soon as you get down, chant. Then step up to the very edge of
the ledge and throw your rock up. If you have done everything correctly, both
the mines will blow up.
Now run off the ledge and do
the roll-run maneuver so you
don’t have to waste time crouching. Roll into the next screen. Run-jump onto
the ledge, then run-jump off. Roll- run under the overhang and jump into the
portal.
Sneak forward. On the next
screen, hoist up onto the ramp and chant so that Mudokon
39
can escape.
Unfortunately, this will waken the slog as well. While you’re on the ramp,
walk left and chant. Go right again. Run-jump off of the left ramp and onto the
right ramp. Now run-jump off the right ramp and run left, until you reach the
portal. (end *)
There are two ways to do this
part. I recommend the first one for the beginner, but for a more advanced player
the second one would be quicker and more efficient. The second way shall be
revealed in the link “shortcuts” on the home page, along with a bunch of
other cheats and shortcuts, that may make your life easier, but may mess up your
whole game.
Screen
Twenty-Two (53)
Say “Hello” to the Slog.
It will start chasing you. Run to the right (Don’t forget to jump over the mine!).
Screen Twenty-One (52)
The slog will blow up. Now
hoist and run left.
Screen Twenty-Two (53) *
Run left.
Screen Twenty-Three (54)*
Walk off the ramp and then
turn. Walk to the right.
Screen
Twenty-Two (53) *
*Make sure the bats are gone.
Drop down.
Once you’re at the screen
below, chant. Jump into portal.
As soon as you reappear, start
running. Keep running until you reach the ramp. Run-jump onto it and go into the
door.
Run left. Rescue Mudokon
40.
Keep running. Chant to open your own portal.
Run right and go into the
door. When you come out, run-jump
off the ramp and run left. Jump into portal.
Get back to Screen
Twenty-Three.
Screen Twenty-Three (54)
Walk left, but be prepared to
stop.
Screen Twenty-Four (55)
Say “Hello” to the Slog.
It will run after you. Run right.
Screen Twenty-Three (54)
Run-jump off the
ledge and into
Screen Twenty-Four (55)
Run left, jump over mine, run
left, run-roll.
Screen Twenty-Five (56)
If you don’t have any rocks left, go back and get them. Stand right under the Slog and throw the rock up. This should blow up the first mine and the Slog as well. Technically, you can jump over three mines, but if you like to live risk-free, I would recommend blowing up a couple more.
Screen Twenty-Six (57)
Run forward and run-jump off the edge. Enjoy the FMV!