
"This is RuptureFarms. They say it's the biggest meat-processing plant on Oddworld. I used to work here. Well, I was really a slave, like all the others."
Screen One (399)
Sneak to the left.
Screen Two (400)
Say “Hello” to wake up the Slig. Wait until it yells, “Freeze!”, then run to the right.
Screen One (399)
Run-jump onto the ledge. Chant to possess the Slig. Say, “Here, boy” to the Slog and with it, walk to the right.
-Screen Three (401)
Say, “Git ‘im!” for the Slog to run forward and attack the other Slig. Once the other Slig is dead, say, “Here, boy”. When the Slog comes out of the tube, shoot it and explode your Slig.
Screen One (399)
Get off the ledge and walk to the right.
Screen Three (401)
Roll through the tube and pull the lever on the other side. Go to the left.
Screen One (399)
Walk to the left.
Screen Two (400)
Hoist up onto the ledge. Board the platform and go up.
Hub (402)
I will go through the doors in this order. If that is inconvenient, any order may be chosen.
Door One
This door is probably the most difficult of the three (when you want to rescue all the employees, that is. If you don’t, it’s probably the easiest). Be prepared to redo it many, many times.
Walk up to the edge of the drop. Press Space and get up. Turn around, so that you are facing left, and press Space again. You will be hanging off the left edge of the drop. Press down.
Screen Two (404)
Pull the RuptureFarms flintlock lever. Run-jump off the ramp, so that you end up on the lower ledge on the right side of the drop. Walk up to the edge and press Space. You are hanging off the left edge of the drop. Press Down.
Screen Three (405)
Walk up to the lever. Don’t pull it yet, not until you read this: when you pull that lever, the platform is going to come down, but with one catch: there will be a Slig on it. You need to hide yourself from the Slig. Pull the lever. Quickly walk to the left edge of the drop and press Space. When the platform comes down, you should be hanging right under it.
There are two things that may happen now: the first is more common, but complicates the scenario immensely; the second is rare, but it makes the job much easier. The Slig will:
1) Walk to the right when the platform lands.
2) Walk to the left when the platform lands, station itself by the wall, and seem to lose interest.
If the latter happens: Carefully get up, sneak over to the center of the platform, and be on your way to freedom.
If the former happens: This is the part where you will most likely die the first time, and perhaps even the second time. Get up and board the platform. Go up.
A strange thing happens when the Slig walks off to the right: it does not really go to the right, it somehow disappears and reappears again at the top of the screen. Since you will be using the platform quite often, you by no means want a Slig to fall on you as you attempt to lower yourself to Screen Three. There is one way to get rid of this Slig: but it requires patience and more patience.
When you come up on the platform to
Screen Two (404)
Don’t go all the way up on the platform, instead stay near the bottom edge of the screen. Very, very quickly lower yourself into Screen Three and then back up again. You will notice that something dropped onto the platform, but when you get up to Screen Two again, you are alone. That was the Slig. If you had held yourself on Screen Three for too long, the Slig would station itself there permanently and shoot you. But since you pulled out just in time, it disappears.
Now, the difficult part: repeat the procedure until the Slig eventually misses the platform and falls down into oblivion. You may see this; but if you don’t, make sure that you hear a thud and the screen shakes. The Slig has fallen. Go up.
Screen One (403)
Station the platform and sneak to the right.
Screen Four (406)
Sneak to the grenade machine. Stand in front of the green button, press up, and quickly run-jump onto the ledge.
The Slig will wake up. Station yourself at the edge of the ramp. As soon as the Slig exits the screen, press the left arrow key. Once you are at the bottom ramp, press the down arrow key (the grenades may be picked up simply by sitting on them). When you have the grenade, walk up to the edge of the ramp and hoist. Walk on top of the ledge to the right.
Screen Five (407)
Stand one step away from the right edge of the ramp. Hold Z and listen as the grenade blips. Throw it immediately after the fifth blip. The grenade should explode right as it nears the orb, as a result of which the orb is blown up. Chant to possess the Slig. With the Slig, pull the lever and walk to the left.
-Screen Four (406)
Shoot the sleeping Slig. Walk to the left.
-Screen One (403)
Board the platform and go down.
-Screen Two (404)
Go down.
-Screen Three (405)
Walk to the right. Be prepared to shoot right as you enter the next screen.
-Screen Six (408)
As soon as you appear on the screen, hold down the Z key and don’t let go until both of the Sligs are dead. When they are, walk to the left.
-Screen Three (405)
Board the platform and go up.
-Screen Two (404)
Go up.
-Screen One (403)
Once you have stationed the platform, kill the Slig.
Screen Five (407)
Right from the top ramp where you are standing, say “Hello” and “Follow me” to the Mudokon below. Walk to the left.
Screen Four (406)
Walk off the ramp, to the left.
Screen One (403)
Tell the Mudokon to follow you onto the platform. Go down.
Screen Two (404)
Station the platform near the bird portal. Do not save the Mudokon yet if you want to rescue everyone on the floor. Make the Mudokon follow you off the platform onto the ramp. Tell him to wait, board the platform, and go down.
Screen Three (405)
Station the platform, walk to the right.
Screen Six (408)
Say “Hello” and “Follow me” to the Mudokon. When he reaches the edge of the ramp, say “Follow me” again. With the Mudokon following you, walk to the left.
Screen Three (405)
Make the Mudokon follow you onto the platform. Go up.
Screen Two (404)
Station the platform near the bird portal, tell the Mudokon to follow you onto the ramp. Tell him to wait, board the platform, and go down.
Screen Three (405)
Station the platform, walk to the right.
Screen Six (408)
Walk to the right.
Screen Seven (409)
Say “Hello” and “Follow me” to the lower Mudokon. Walk to the left.
Screen Six (408)
Walk to the left.
Screen Three (405)
With the Mudokon, board the platform, and go up.
Screen Two (404)
Tell the Mudokon to follow you onto the ramp, tell him to wait.
Repeat procedure with the Mudokon on the top level of Screen Seven. Come back to Screen Two.
Screen Two (404)
You should now have all four of the Mudokons assembled. Chant and rescue Mudokons 84, 85, 86, & 87. When you receive the Shrykull rings, board the platform and go down.
Screen Three (405)
Station the platform and go to the right.
Screen Six (408)
Walk to the right.
Screen Seven (409)
Stand at the left edge of the drop, press Space, press up. Walk to the right.
Screen Eight (410)
As soon as you enter the screen, chant and release the Shrykull. When all the obstacles are gone, walk to the right.
Screen Nine (411)
Chant and rescue Mudokons 88 & 89. Walk to the left.
Screen Eight (410)
Walk to the left.
Screen Seven (409)
Jump over the drop, go to the left.
Screen Six (408)
Walk to the left.
Screen Three (405)
Board the platform and go up.
Screen Two (404)
Go up.
Screen One (403)
Station the platform and go to the left. Enter the door.
NOTE: In this door, there was one screen that you didn’t visit if you followed this walkthrough – you had no need to. However, because it is not a secret area, it will still be counted as Screen Ten (412).
Hub (402)
Stand one step to the right from the place you appear. Do not come up to the edge. When the bomb is on its way down, run-jump over the drop and the bomb. You will have skidded right over the middle ramp and should now be on the lower level, right under the middle ledge. When the bomb is on its way up, roll up to the lever, stand up, pull it, and quickly run or roll away. Immediately roll up to the place under the right edge of the middle ramp, hoist, and stand in the middle of it. When the second bomb is on its way down, run-jump over that drop and sneak to the right.
Screen Two (414)
Sneak up to the edge of the ramp and press the right arrow key. The Slig will wake up, so you will have to act quickly. Run to the right, run-jump over the drop, and run to the right.
Screen Three (415)
Run to the right, run-jump onto the ledge. The Slig will wake up. Sneak up to the right edge of the ramp on the right. When the Slig’s heel disappears off the left edge of the screen, press down two times quickly, then press Ctrl, then press up two times quickly. A platform will come down. Station yourself one step away from the right edge of the ramp. Once again, when the Slig exits the screen, press Space. You should land square in the center of the platform. Quickly pull yourself up.
NOTE: There is one other thing you could do in this screen, but first, make sure that you do not have any grenades with you. If you do, it’s best not to try. If you don’t, stand on the rightmost ledge, chant, and let the orb strike you. This second of chanting will be enough for the Slig to lose its mind and run off the drop in Screen Two.
Screen Four (416)
Pull the lever of the RuptureFarms flintlock. Come up to the grenade machine. Get a grenade and stand at the leftmost edge of the ramp. Throw your grenade to the left. After that, you can get creative. Throw the grenades any way you wish, and I wouldn’t recommend leaving before blowing up at least five grenades. If you hear a double explosion, that’s good – it means you’ve hit at least one of the bombs. After you feel like you had blown up as much as you can, get a fresh batch of grenades, board the platform, and go down.
Screen Three (415)
Station the platform and go to the left.
Screen Two (414)
Check if the Slig is still there. If it is, come back into Screen Three, stand at the left edge of the screen facing left, and throw your grenade up. Once you have done that, quickly, before the grenade explodes, sneak into Screen Two. Watch the Slig explode. Walk toward the drop, stand on its right edge, and press Space. Get up, then hoist up onto the top ramp. Walk to the left.
Screen One (413)
If you only heard one double explosion, chances are it was the rightmost bomb. If the leftmost bomb is still there, you can easily blow it up with the grenades you have left. Once both the bombs are gone, go to the right.
Screen Two (414)
Get down from the ramp and pull the lever under it (can’t mess up there – only lever on the screen). Say “Hello” and “Follow me” to the Mudokon. Walk to the left.
Screen One (413)
If the Mudokon stopped when it reached the edge of the ramp, say “Follow me” again. When both of you are at the bottom, chant and rescue Mudokon 90. Get up onto the leftmost ramp and enter the door.
Hub (402)
Two of the lights over the Zulag 4 Door should be green.
Door Three
Walk to the right.
Screen Two (418)
Do not pull the lever. Walk to the right. When you reach the right edge of the screen, stop and change to sneaking. Sneak into the next screen.
Screen Three (419)
Sneak up to under the ledge and hoist by pressing up. When you are at the top of the ramp, chant and possess the Slig. With the Slig, walk to the left.
-Screen Two (418)
Walk up to the lever. Note the trap door in the top ramp. When one or more Sligs are over the trap door, pull the lever. When the Sligs fall, turn around and shoot them. When all of the Sligs on the top ramp are gone, explode your Slig.
Screen Three (419)
Roll through the tube, to the left.
Screen Two (418)
Walk to the left.
Screen One (417)
Say “Hello” and “Follow me” to the Mudokon. With him following, walk to the right.
Screen Two (418)
Walk to the left. When you reach the trap door, tell the Mudokon to follow you several more times, so both you and the Mudokon are standing on the trap door. Tell the employee to wait. Go to the right.
Screen Three (419)
Roll through the tube, to the left. When you are on the lower ramp, go to the left.
Screen Two (418)
Walk up to the lever. Pull it. Say “Hello” and “Follow me” to the Mudokon, and walk to the right.
Screen Three (419)
Chant and rescue Mudokon 91. Walk to the right, enter the door.
Screen Four (420)
If you don’t have any grenades with you, get up onto the ramp and get some (even though you will not need them. Walk off the ledge.
Screen Five (421)
Chant in an attempt to possess one of the Sligs. When that Slig gets shot, chant again and possess the second Slig. With the Slig, walk to the right.
-Screen Six (422)
Face right and hold down Z (or any alternative shooting button you may have chosen). When you shoot the lone Slig in Screen Five, three more Sligs will drop down from the ceiling. Your task, while your Slig is alive, is to shoot as many of them as you can.
Screen Five (421)
The remaining Sligs that you did not have the chance to shoot will come into this screen. Once all of them are there, chant to possess one of the Sligs. When that Slig is killed, chant and possess the second Slig. With it, walk to the right.
-Screen Six (422)
Walk right.
-Screen Seven (423)
Once you appear on the screen, press Z to shoot the Slog. Once it is dead, come up to the voicelock. Press 1 (“Hi”) and repeat the code (686). When the electric wall disappears, walk to the right.
-Screen Eight (424)
Just as you appear on the screen, press 7 (“Look out!”) and shoot the other Slig. Explode your Slig.
Screen Five (421)
Get down off the ledge. Walk to the left and pull the RuptureFarms flintlock lever. Walk to the right.
Screen Six (422)
Walk right.
Screen Seven (423)
Walk to the right.
Screen Eight (424)
Chant and save Mudokons 92 & 93. Walk to the left.
Screen Seven (423)
Walk to the left.
Screen Six (422)
Walk left.
Screen Five (421)
Get up onto the ledge. Stand where the debris is falling, and press up.
Screen Four (420)
Enter the door.
Screen Three (419)
Walk left.
Screen Two (418)
Walk left.
Screen One (417)
Walk left, enter the door.
Hub (402)
The Zulag 4 door should now be open. Go inside.
Ball Car Station (425)
Enter the ball car. Enjoy the ride!