
"This is RuptureFarms. They say it's the biggest meat-processing plant on Oddworld. I used to work here. Well, I was really a slave, like all the others."
Screen One (426)
Walk up to the ledge and hoist. When you are at the top ramp, hoist again.
Screen Two (427)
Sneak to the right.
Screen Three (428)
Walk to the right, enter the door.
Screen Four (429)
When you pull that lever, a Slig will fall on you and shoot you if you don’t get out of the way, quickly. However, you need the “service” – badly. Stand to the right of the lever. When you pull it, be prepared to run as fast as you can to the right and run-jump onto the ledge. Pull the lever and immediately run-jump onto the ledge. Once you are safe, chant to possess the Slig. With the Slig, walk to the right.
-Screen Five (430)
The instant you enter the screen, shoot. When both Sligs are dead, board the platform and go down.
-Screen Six (431)
After stationing the platform, shoot both Sligs. Walk to the right.
-Screen Seven (432)
Just as you appear on the screen, hold down Z or your alternative shooting button. As the Slig dies, more of them will fall onto the bottom ramp. With your Slig, walk off the top ramp. Shoot all the Sligs on the bottom ramp, then walk to the left.
-Screen Six (431)
Yell, “Look out!” (press 7), then shoot the Slig. Kill your Slig.
Screen Four (429)
Walk off the ramp and to the right.
Screen Five (430)
Since the platform is still at Screen Six, you can walk right into the drop.
Screen Six (431)
Chant to rescue Mudokon 94. Walk to the right.
Screen Seven (432)
Walk off the top ramp, walk to the left. When you reach the rightmost edge of the screen, start to sneak.
Screen Eight (433)
Sneak up to the tube. Crouch. Quickly roll to the right, activate the order bomb, then roll back. The Slig should not have had been able to shoot you. After the Slig is gone, hoist up onto the top ramp and pull the lever. Say “Hello” and “Follow me” to the Mudokon. Walk to the left.
Screen Seven (432)
Walk off the ramp. If the Mudokon stopped at the edge, say “Follow me” again. Walk to the left.
Screen Six (431)
Chant to rescue Mudokon 95. Go to the right.
Screen Seven (432)
Walk to the right.
Screen Eight (433)
Roll through the tube. Check if you have any grenades with you. If you do not, sneak to the right.
Screen Nine (434)
Sneak up to the grenade machine. Push the green button by standing in front of it and pressing up. As the grenade drops, the Slig will turn around. At that moment, run to the left.
Screen Eight (433)
Sneak to the right.
Screen Nine (434)
Pick up the grenade and sneak back to
Screen Eight (433)
Stand at the rightmost edge of the screen, facing right, and throw your grenade up. Crouch and roll to the right, quickly, before the grenade detonates.
Screen Nine (434)
Watch the Slig blow up. When it’s gone, get another grenade, walk to the right, and enter the door.
Screen Ten (435)
As you have probably guessed, there are slogs sleeping at the left edge of the screen. Don’t try to sneak away – they will wake up anyway. Instead, run to the right.
Screen Eleven (436)
Run to the right.
Screen Twelve (437)
Run to the right.
Screen Thirteen (438)
Run to the right.
Screen Fourteen (439)
Run right, run-jump onto the ledge. The four slogs should be snapping at the edge of the rightmost ramp. Run-jump off the rightmost ramp and onto the leftmost ramp. Some, if not all, of the slogs will have not seen you and continue snapping at the left ramp. Since you still have a grenade, you do not need a fresh one – yet. Stand one step away from the rightmost edge of the left ramp, facing right, and throw the grenade down. That should kill all the slogs on that side. If some of the slogs did see you run over to the left ramp, run-jump off the left ramp and onto the right. Repeat procedure until all the slogs are gone.
When all the slogs are dead, get off the ledge and walk to the left.
Screen Thirteen (438)
This part may prove a little difficult. Chant to possess the Slig.
To complete this part, you have to know exactly what will happen and what to do when it does. When you enter Screen Twelve, slogs will run out of the slog hut as soon as you appear on the screen. The difficult part is, not all the slogs will have done so, even after you have apparently shot all of them. If you walk a few steps forward, another slog will run out of the hut.
What you have to do is, once you appear on the screen, start shooting – not by holding down the Z key, but by pushing it with quick jabs in succession. The reason it is not advisable to hold it is, if you hold it long enough, the Slig will take a step back – completely out of the screen, in this case. That cannot be allowed.
Walk to the left.
-Screen Twelve (437)
As soon as you enter the screen, start jabbing the Z button. When all the slogs have seemingly gone, take another two-three steps and immediately start shooting. If nothing happens, advance another step and, once again, shoot immediately. When the last slog is dead, pull the RF flintlock lever and kill the Slig.
Screen Thirteen (438)
Walk to the right.
Screen Fourteen (439)
Say “Hello” and “Follow me” to whichever Mudokon responds. With the Mudokon, walk to the left.
Screen Thirteen (438)
Walk to the left.
Screen Twelve (437)
Walk to the left.
Screen Eleven (436)
Walk to the left, on the way, pull the lever.
Screen Ten (435)
Chant to rescue Mudokon 96. Walk to the right.
Screen Eleven (436)
Say “Hello” and “Follow me”. Walk to the left.
Screen Ten (435)
Chant to rescue Mudokon 97. Walk to the right.
Repeat procedure with Mudokon 98 on Screen Fourteen. (if you ran out of grenades, make sure to get some) Come back to Screen Ten.
Screen Ten (435)
Enter the door.
Screen Nine (434)
Go to the left.
Screen Eight (433)
Roll through the tube, go to the left.
Screen Seven (432)
Get up onto the leftmost ledge, go to the left.
Screen Six (431)
Board the platform and go up.
Screen Five (430)
Station the platform, go to the left.
Screen Four (429)
Enter the door.
Screen Three (428)
Note that the top door is now open. Sneak to the left.
Screen Two (427)
Sneak up to the edge of the ramp. When the bottom Slig’s back is turned, press Space. Let the bottom Slig walk into the other screen, get up, and hide in the shadow near the left edge of the screen. Since there is also a shadow on the right edge of the next screen, you can sneak forward into
Screen Fifteen (440)
Wait until the bottom Slig exits the screen, then quickly roll to the left, into the space behind the tube. Crouch there and wait until the Slig returns and is about two steps away from the tube. Throw the grenade to the right while crouching. The Slig should blow up. When the bottom Slig is gone, walk up to the ramp and press up once, so that you are hanging off the edge. When the top Slig exits the screen, get up and sneak over to the shadow near the right edge of the screen. Wait for the Slig to come back to Screen Fifteen, then, when its back is turned, run for your life to the right.
Screen Two (427)
Run to the right. You don’t need to pull the lever – all it does is take off the electric wall on Screen One.
Screen Three (428)
Walk to the right, enter the door.
Screen Sixteen (441)
Walk to the right.
Screen Seventeen (442)
Chant to possess the Slig.
When you pull the lever, the electric wall will disappear, but you will be chased after by slogs. Therefore, when you pull the lever, run as fast as you can to the left.
-Screen Sixteen (441)
Walk up to the lever in the center of the room and pull it. Kill the Slig.
Screen Seventeen (442)
Jump over the drop and run as fast as you can to the right.
Screen Eighteen (443)
Run-jump off the ramp (you should miss the mines) and run to the right, as fast as you can. The Slig should not have enough time to shoot you.
Screen Nineteen (444)
Run to the right, make a running enter into the door.